Enum List

AIBuildStyle
BS_NearBase
BS_Defend
BS_Secure
BS_Mines
BS_OuterBase

AICapturePointType
CPT_VictoryPoint
CPT_MunitionPoint
CPT_NullPoint
CPT_TacticalPoint
CPT_INVALID
CPT_FuelPoint

AICombatType
COMBAT_Default
COMBAT_Defend
COMBAT_Attack

AIMilitaryPointType
MPT_VictoryPoint
MPT_NullPoint
MPT_NONE
MPT_MunitionPoint
MPT_COUNT
MPT_SupportStructure
MPT_Defence
MPT_Spawner
MPT_HQ
MPT_TacticalPoint
MPT_FuelPoint

AIMilitaryTargetType
MTARGET_Attack
MTARGET_Defend

AIResourceType
AI_ProductionQueue
AI_CapturePoint
AI_Squad

AITacticTargetPreference
AITacticTargetPreference_HighDamage
AITacticTargetPreference_LowHealth
AITacticTargetPreference_None
AITacticTargetPreference_Support
AITacticTargetPreference_Near
AITacticTargetPreference_NearAndBest
AITacticTargetPreference_Best

AITacticType
TACTIC_CapturePoint
TACTIC_Ability
TACTIC_Pickup
TACTIC_ForceAttack
TACTIC_Hold
TACTIC_MinRange
TACTIC_CaptureTeamWeapon
TACTIC_WarmUp
TACTIC_ProvideReinforcementPoint
TACTIC_RushAtTarget
TACTIC_Recrew
TACTIC_Vehicle
TACTIC_Avoid
TACTIC_Cover
TACTIC_FinishHealing

AITaskType
TASK_Leader
TASK_Production
TASK_Ability
TASK_PlayerAbility
TASK_Combat
TASK_Construction
TASK_Capture
TASK_ImmobileCombat

AIType
AII_LocalHumanTakeover
AII_RemoteAITakeover
AII_None
AII_RemoteHumanTakeover
AII_Normal

Availability
ITEM_REMOVED
ITEM_DEFAULT
ITEM_UNLOCKED
ITEM_LOCKED

BlipType
BT_AttackHere
BT_SectorArtillery
BT_ObjectivePrimary
BT_Reveal
BT_Combat
BT_General
BT_CaptureHere
BT_DefendHere
BT_ObjectiveSecondary
BT_RallyPoint

BuildingFireState
BFS_Smoking
BFS_Burning
BFS_NotOnFire

CameraTuningValue
TV_DeclinationEnabled
TV_DistMaxDead
TV_DistRateMouse
TV_NISletDistMin
TV_SlideOrbitRate
TV_PanScaleKeyboardDefZ
TV_PanScaleMouseDefZ
TV_SlideDeclThreshold
TV_PanStartSpeedScalar
TV_EntityMinViewAngle
TV_SlideTargetBase
TV_NearPlaneShifter
TV_DistMin
TV_PanScaleScreenDefZ
TV_NISletDistGroundMin
TV_DeclBelow
TV_SlideTargetThreshold
TV_DeclAbove
TV_DistScale
TV_NISletDistMax
TV_PanMaxSpeedScalar
TV_NISletDeclAbove
TV_NISletDistMinGround
TV_ZoomLocked
TV_CameraMode
TV_DefaultAngle
TV_PanScaleKeyboardMinZ
TV_PanScaleMouseMinZ
TV_DeclBelowClose
TV_TrackElastic
TV_DistExpWheel
TV_DistExpMouse
TV_DistMinGround
TV_DistGroundTargetHeight
TV_ClipFar
TV_DistGroundMin
TV_DistMinDead
TV_DistMax
TV_SlideDeclBase
TV_SlideOrbitThreshold
TV_SlideOrbitBase
TV_SlideDistThreshold
TV_SlideDistBase
TV_SlideTargetRate
TV_ClipNear
TV_PanScaleScreenMinZ
TV_DistRateWheelZoomIn
TV_SlideDistRate
TV_DistRateWheelZoomOut
TV_TrackBoundScale
TV_DefaultDeclination
TV_PanAccelerate
TV_DeclRateMouse
TV_DistExp
TV_DefaultHeight
TV_SlideDeclRate
TV_RotationEnabled
TV_OrbitRateMouse
TV_FieldOfView
TV_NISletDeclBelow

CanProduceResult
CANPRODUCE_PrerequisitesProducer
CANPRODUCE_Error
CANPRODUCE_ProductionQueueFull
CANPRODUCE_ProductionItemFull
CANPRODUCE_OutOfReinforceRadius
CANPRODUCE_Ok
CANPRODUCE_Disabled
CANPRODUCE_OutOfTerritory
CANPRODUCE_UpgradeItemFull
CANPRODUCE_PopulationCapFull
CANPRODUCE_NoResources
CANPRODUCE_PrerequisitesItem
CANPRODUCE_NoItem

CapType
CT_Medic
CT_Vehicle
CT_Personnel

CheckHiddenType
CHECK_BOTH
CHECK_OFFCAMERA
CHECK_IN_FOW

CriticalUIType
CT_VehicleOpticsDamaged
CT_VehicleExhaustDamaged
CT_VehicleKillCommander
CT_VehicleDriverInjured
CT_VehicleEngineYellow
CT_VehicleBack
CT_VehicleLeft
CT_VehicleRight
CT_VehicleGunnerInjured
CT_VehicleEngineGreen
CT_VehicleCrewShocked
CT_VehicleFront
CT_VehicleEngineBurning
CT_VehicleEngineRed
CT_VehicleSecondaryWeapon
CT_VehicleLoseTreadsOrWheels
CT_VehicleOutOfControl
CT_VehiclePrimaryWeapon

CrushMode
Crush_Heavy
Crush_Off
Crush_Light
Crush_Medium

DialogButton
DB_Button3
DB_Button1
DB_Close
DB_Button2

EntityCommandType
CMD_InstantBuildSquad
CMD_InstantDeath
CMD_AttackStop
CMD_BuildStructure
CMD_Face
CMD_CancelProduction
CMD_RescueCasualty
CMD_SetHoldHeading
CMD_DefuseMine
CMD_AttackMove
CMD_Fidget
CMD_Stop
CMD_PlaceCharge
CMD_Paradrop
CMD_Destroy
CMD_Load
CMD_Ability
CMD_Move
CMD_InstantUpgrade
CMD_UnloadSquads
CMD_Casualty
CMD_BuildSquad
CMD_Halt
CMD_Attack
CMD_Capture
CMD_AttackForced
CMD_Death
CMD_Unload
CMD_Evacuate
CMD_BuildEntity
CMD_Vault
CMD_AttackFromHold
CMD_RallyPoint
CMD_DefaultAction
CMD_Upgrade
CMD_ChooseResource
CMD_Projectile

EntityStateID
STATEID_Capture
STATEID_Idle
STATEID_Evacuate
STATEID_StructureBuilding
STATEID_RepairEngineer
STATEID_Move
STATEID_Dead
STATEID_DefuseMine

GameEventType
GE_ProjectileFired
GE_AIPlayer_Migrated
GE_EntityKilled
GE_TerritoryEntered
GE_ConstructionComplete
GE_NonGlobalCamoDetected
GE_SquadPinned
GE_BuildItemComplete
GE_PlayerKilled
GE_EntityCommandIssued
GE_StrategicPointChanged
GE_PlayerDonation
GE_AbilityExecuted
GE_PlayerDropped
GE_PlayerBeingAttacked
GE_UpgradeComplete
GE_PlayerSkipNIS
GE_AIPlayer_ObjectiveNotification
GE_ResourceDepleted
GE_CustomUIEvent
GE_SquadKilled
GE_PlayerSurrendered
GE_SquadCommandIssued
GE_EntityParadropComplete
GE_PlayerCheat
GE_InfoPointActivated
GE_SpawnActionComplete
GE_PlayerCommandIssued
GE_PlayerHostMigrated
GE_SquadParadropComplete
GE_PlayerPhaseUp

HintPointActionType
HPAT_Hint
HPAT_MovementLooping
HPAT_Bonus
HPAT_Vaulting
HPAT_Detonation
HPAT_CoverRed
HPAT_CoverYellow
HPAT_Artillery
HPAT_FormationSetup
HPAT_Movement
HPAT_Critical
HPAT_Objective
HPAT_AttackLooping
HPAT_DeepSnow
HPAT_CoverGreen
HPAT_Attack
HPAT_RallyPoint

HUDFeatureType
HUDF_None
HUDF_AbilityCard
HUDF_Upgrades
HUDF_CommandCard
HUDF_MiniMap

LoopType
LOOP_NORMAL
LOOP_TOGGLE_DIRECTION
LOOP_NONE

ModalAbilityPhase
MAP_Confirmed
MAP_Placing
MAP_Facing

ModifierApplicationType
MAT_Entity
MAT_Player
MAT_Weapon
MAT_Upgrade
MAT_EntityType
MAT_Ability
MAT_Squad
MAT_WeaponType
MAT_SquadType

ModifierUsageType
MUT_Multiplication
MUT_MultiplyAdd
MUT_Addition
MUT_Enable

ModPropertyBagGroupTypes
PBG_Weapon
PBG_MoveType
PBG_SlotItem
PBG_UITacticalMap
PBG_HitMaterial
PBG_PassType
PBG_Race
PBG_UISelection
PBG_Critical
PBG_CamouflageStance
PBG_Material
PBG_Tuning
PBG_Ability
PBG_Upgrade
PBG_Posture
PBG_UITerritory

MoodMode
MM_ForceTense
MM_ForceCalm
MM_Auto

ObjectiveFunction
FN_OnShow
FN_OnCounterDisplay
FN_OnActivate
FN_LuaTableQuery
FN_OnSelect

ObjectiveState
OS_Complete
OS_Incomplete
OS_Off
OS_Failed

ObjectiveType
OT_Secondary
OT_Primary

OwnerType
OT_Ally
OT_Neutral
OT_Player
OT_Enemy

PlayerCommandType
PCMD_MunitionDonation
PCMD_SlotItemRemove
PCMD_CriticalHit
PCMD_CheatBuildTime
PCMD_Ability
PCMD_SetCommander
PCMD_CheatRevealAll
PCMD_ManpowerDonation
PCMD_UpgradeRemove
PCMD_ConstructField
PCMD_CancelProduction
PCMD_CheatKillSelf
PCMD_Upgrade
PCMD_ConstructFence
PCMD_FuelDonation
PCMD_DetonateCharges
PCMD_CheatResources
PCMD_AIPlayer
PCMD_AIPlayer_ObjectiveNotification
PCMD_ConstructStructure
PCMD_InstantUpgrade

ProductionItemType
PITEM_SquadUpgrade
PITEM_SquadReinforce
PITEM_Spawn
PITEM_Upgrade

ProximityType
PT_Rectangle
PT_Circle

Relationship
R_NEUTRAL
R_ENEMY
R_UNDEFINED
R_ALLY

ResourceType
RT_SovietOrder227
RT_Command
RT_SovietProgression
RT_Popcap
RT_Manpower
RT_Munition
RT_Fuel
RT_Action

ResourceUIItem
RUIITEM_Population
RUIITEM_ResourceBar
RUIITEM_Munitions
RUIITEM_Manpower
RUIITEM_Fuel

ScarType
ST_MARKER
ST_PBG
ST_SCARPOS
ST_AIPLAYER
ST_TABLE
ST_EGROUP
ST_AISTATSMILITARYPOINT
ST_AISQUAD
ST_ENTITY
ST_NUMBER
ST_FUNCTION
ST_SQUAD
ST_PLAYER
ST_BOOLEAN
ST_NIL
ST_CONSTPLAYER
ST_UNKNOWN
ST_SGROUP
ST_STRING
ST_AICAPTUREPOINT

SimPropertyBagGroupTypes
PBG_TurnPlan
PBG_EntityProperties
PBG_SquadFormation
PBG_SquadProperties
PBG_Formation

SpeechDebugMode
DEBUG_SELECTOR
DEBUG_COMBATZONES

SquadCommandType
SCMD_Attack
SCMD_Upgrade
SCMD_StationaryAttack
SCMD_SlotItemRemove
SCMD_Pilfer
SCMD_SetMoveType
SCMD_Ability
SCMD_Move
SCMD_BuildStructure
SCMD_InstantLoad
SCMD_Merge
SCMD_UnloadSquads
SCMD_Retreat
SCMD_DefaultAction
SCMD_RescueCasualty
SCMD_Stop
SCMD_SetCamouflageStance
SCMD_AttackMove
SCMD_RevertFieldSupport
SCMD_CancelProduction
SCMD_Capture
SCMD_Surprise
SCMD_ReinforceUnit
SCMD_CaptureTeamWeapon
SCMD_Patrol
SCMD_Face
SCMD_Recrew
SCMD_DoPlan
SCMD_DefuseCharge
SCMD_PickUpSlotItem
SCMD_BuildSquad
SCMD_InstantReinforceUnit
SCMD_Load
SCMD_InstantSetupTeamWeapon
SCMD_RallyPoint
SCMD_AbandonTeamWeapon
SCMD_Unload
SCMD_DefuseMine
SCMD_Destroy
SCMD_PlaceCharge
SCMD_InstantUpgrade

SquadStateID
SQUADSTATEID_Capture
SQUADSTATEID_CaptureTeamWeapon
SQUADSTATEID_Move
SQUADSTATEID_Retreat
SQUADSTATEID_Plan
SQUADSTATEID_AttackMove
SQUADSTATEID_Load
SQUADSTATEID_Defuse
SQUADSTATEID_DefuseMine
SQUADSTATEID_Stop
SQUADSTATEID_Patrol
SQUADSTATEID_Ability
SQUADSTATEID_CombatStance
SQUADSTATEID_RevertFieldSupport
SQUADSTATEID_Unload
SQUADSTATEID_HoldUnload
SQUADSTATEID_PickUpSlotItem
SQUADSTATEID_Construction
SQUADSTATEID_Idle
SQUADSTATEID_WeaponTransition
SQUADSTATEID_Recrew
SQUADSTATEID_PlaceCharges
SQUADSTATEID_Combat

UIEventType
UIE_UpgradeComplete
UIE_PlayerPingOfShameLocal
UIE_EnemyReveal
UIE_InfoPointActivated
UIE_AITakeOver
UIE_VehicleComplete
UIE_AllyAttacked
UIE_CommanderAbilityUnlocked
UIE_CommandersUnlocked
UIE_CommandPointGained
UIE_SquadFreezing
UIE_SquadCold
UIE_CasualtySquadSpawned
UIE_SquadVeterancy
UIE_VehicleReplaced
UIE_InfantryReplaced
UIE_Sniped
UIE_BoobyTrap
UIE_MineDetected
UIE_AbilityExectued
UIE_StrategicPointCaptured
UIE_StrategicPointReverting
UIE_EnemyTerritoryEntered
UIE_TerritoryEntered
UIE_PlayerSurrendered
UIE_PlayerAttacked
UIE_VehicleAttacked
UIE_PlayerKilled
UIE_PlayerKicked
UIE_PlayerLagComplaint
UIE_PlayerPingOfShame
UIE_PlayerDropped
UIE_ConstructionComplete
UIE_StrategicPointSecured
UIE_ResourceDepleted
UIE_SquadPinned
UIE_InfantryAttacked
UIE_InfantryComplete
UIE_PlayerCheated
UIE_PhaseUp
UIE_HostMigrated
UIE_Default

UIMode
UI_Cinematic
UI_Fullscreen
UI_Normal

UpgradeOwnerType
UOT_Player
UOT_Self
UOT_None