AIBuildStyle |
BS_NearBase |
BS_Defend |
BS_Secure |
BS_Mines |
BS_OuterBase |
AICapturePointType |
CPT_VictoryPoint |
CPT_MunitionPoint |
CPT_NullPoint |
CPT_TacticalPoint |
CPT_INVALID |
CPT_FuelPoint |
AICombatType |
COMBAT_Default |
COMBAT_Defend |
COMBAT_Attack |
AIMilitaryPointType |
MPT_VictoryPoint |
MPT_NullPoint |
MPT_NONE |
MPT_MunitionPoint |
MPT_COUNT |
MPT_SupportStructure |
MPT_Defence |
MPT_Spawner |
MPT_HQ |
MPT_TacticalPoint |
MPT_FuelPoint |
AIMilitaryTargetType |
MTARGET_Attack |
MTARGET_Defend |
AIResourceType |
AI_ProductionQueue |
AI_CapturePoint |
AI_Squad |
AITacticTargetPreference |
AITacticTargetPreference_HighDamage |
AITacticTargetPreference_LowHealth |
AITacticTargetPreference_None |
AITacticTargetPreference_Support |
AITacticTargetPreference_Near |
AITacticTargetPreference_NearAndBest |
AITacticTargetPreference_Best |
AITacticType |
TACTIC_CapturePoint |
TACTIC_Ability |
TACTIC_Pickup |
TACTIC_ForceAttack |
TACTIC_Hold |
TACTIC_MinRange |
TACTIC_CaptureTeamWeapon |
TACTIC_WarmUp |
TACTIC_ProvideReinforcementPoint |
TACTIC_RushAtTarget |
TACTIC_Recrew |
TACTIC_Vehicle |
TACTIC_Avoid |
TACTIC_Cover |
TACTIC_FinishHealing |
AITaskType |
TASK_Leader |
TASK_Production |
TASK_Ability |
TASK_PlayerAbility |
TASK_Combat |
TASK_Construction |
TASK_Capture |
TASK_ImmobileCombat |
AIType |
AII_LocalHumanTakeover |
AII_RemoteAITakeover |
AII_None |
AII_RemoteHumanTakeover |
AII_Normal |
Availability |
ITEM_REMOVED |
ITEM_DEFAULT |
ITEM_UNLOCKED |
ITEM_LOCKED |
BlipType |
BT_AttackHere |
BT_SectorArtillery |
BT_ObjectivePrimary |
BT_Reveal |
BT_Combat |
BT_General |
BT_CaptureHere |
BT_DefendHere |
BT_ObjectiveSecondary |
BT_RallyPoint |
BuildingFireState |
BFS_Smoking |
BFS_Burning |
BFS_NotOnFire |
CameraTuningValue |
TV_DeclinationEnabled |
TV_DistMaxDead |
TV_DistRateMouse |
TV_NISletDistMin |
TV_SlideOrbitRate |
TV_PanScaleKeyboardDefZ |
TV_PanScaleMouseDefZ |
TV_SlideDeclThreshold |
TV_PanStartSpeedScalar |
TV_EntityMinViewAngle |
TV_SlideTargetBase |
TV_NearPlaneShifter |
TV_DistMin |
TV_PanScaleScreenDefZ |
TV_NISletDistGroundMin |
TV_DeclBelow |
TV_SlideTargetThreshold |
TV_DeclAbove |
TV_DistScale |
TV_NISletDistMax |
TV_PanMaxSpeedScalar |
TV_NISletDeclAbove |
TV_NISletDistMinGround |
TV_ZoomLocked |
TV_CameraMode |
TV_DefaultAngle |
TV_PanScaleKeyboardMinZ |
TV_PanScaleMouseMinZ |
TV_DeclBelowClose |
TV_TrackElastic |
TV_DistExpWheel |
TV_DistExpMouse |
TV_DistMinGround |
TV_DistGroundTargetHeight |
TV_ClipFar |
TV_DistGroundMin |
TV_DistMinDead |
TV_DistMax |
TV_SlideDeclBase |
TV_SlideOrbitThreshold |
TV_SlideOrbitBase |
TV_SlideDistThreshold |
TV_SlideDistBase |
TV_SlideTargetRate |
TV_ClipNear |
TV_PanScaleScreenMinZ |
TV_DistRateWheelZoomIn |
TV_SlideDistRate |
TV_DistRateWheelZoomOut |
TV_TrackBoundScale |
TV_DefaultDeclination |
TV_PanAccelerate |
TV_DeclRateMouse |
TV_DistExp |
TV_DefaultHeight |
TV_SlideDeclRate |
TV_RotationEnabled |
TV_OrbitRateMouse |
TV_FieldOfView |
TV_NISletDeclBelow |
CanProduceResult |
CANPRODUCE_PrerequisitesProducer |
CANPRODUCE_Error |
CANPRODUCE_ProductionQueueFull |
CANPRODUCE_ProductionItemFull |
CANPRODUCE_OutOfReinforceRadius |
CANPRODUCE_Ok |
CANPRODUCE_Disabled |
CANPRODUCE_OutOfTerritory |
CANPRODUCE_UpgradeItemFull |
CANPRODUCE_PopulationCapFull |
CANPRODUCE_NoResources |
CANPRODUCE_PrerequisitesItem |
CANPRODUCE_NoItem |
CapType |
CT_Medic |
CT_Vehicle |
CT_Personnel |
CheckHiddenType |
CHECK_BOTH |
CHECK_OFFCAMERA |
CHECK_IN_FOW |
CriticalUIType |
CT_VehicleOpticsDamaged |
CT_VehicleExhaustDamaged |
CT_VehicleKillCommander |
CT_VehicleDriverInjured |
CT_VehicleEngineYellow |
CT_VehicleBack |
CT_VehicleLeft |
CT_VehicleRight |
CT_VehicleGunnerInjured |
CT_VehicleEngineGreen |
CT_VehicleCrewShocked |
CT_VehicleFront |
CT_VehicleEngineBurning |
CT_VehicleEngineRed |
CT_VehicleSecondaryWeapon |
CT_VehicleLoseTreadsOrWheels |
CT_VehicleOutOfControl |
CT_VehiclePrimaryWeapon |
CrushMode |
Crush_Heavy |
Crush_Off |
Crush_Light |
Crush_Medium |
DialogButton |
DB_Button3 |
DB_Button1 |
DB_Close |
DB_Button2 |
EntityCommandType |
CMD_InstantBuildSquad |
CMD_InstantDeath |
CMD_AttackStop |
CMD_BuildStructure |
CMD_Face |
CMD_CancelProduction |
CMD_RescueCasualty |
CMD_SetHoldHeading |
CMD_DefuseMine |
CMD_AttackMove |
CMD_Fidget |
CMD_Stop |
CMD_PlaceCharge |
CMD_Paradrop |
CMD_Destroy |
CMD_Load |
CMD_Ability |
CMD_Move |
CMD_InstantUpgrade |
CMD_UnloadSquads |
CMD_Casualty |
CMD_BuildSquad |
CMD_Halt |
CMD_Attack |
CMD_Capture |
CMD_AttackForced |
CMD_Death |
CMD_Unload |
CMD_Evacuate |
CMD_BuildEntity |
CMD_Vault |
CMD_AttackFromHold |
CMD_RallyPoint |
CMD_DefaultAction |
CMD_Upgrade |
CMD_ChooseResource |
CMD_Projectile |
EntityStateID |
STATEID_Capture |
STATEID_Idle |
STATEID_Evacuate |
STATEID_StructureBuilding |
STATEID_RepairEngineer |
STATEID_Move |
STATEID_Dead |
STATEID_DefuseMine |
GameEventType |
GE_ProjectileFired |
GE_AIPlayer_Migrated |
GE_EntityKilled |
GE_TerritoryEntered |
GE_ConstructionComplete |
GE_NonGlobalCamoDetected |
GE_SquadPinned |
GE_BuildItemComplete |
GE_PlayerKilled |
GE_EntityCommandIssued |
GE_StrategicPointChanged |
GE_PlayerDonation |
GE_AbilityExecuted |
GE_PlayerDropped |
GE_PlayerBeingAttacked |
GE_UpgradeComplete |
GE_PlayerSkipNIS |
GE_AIPlayer_ObjectiveNotification |
GE_ResourceDepleted |
GE_CustomUIEvent |
GE_SquadKilled |
GE_PlayerSurrendered |
GE_SquadCommandIssued |
GE_EntityParadropComplete |
GE_PlayerCheat |
GE_InfoPointActivated |
GE_SpawnActionComplete |
GE_PlayerCommandIssued |
GE_PlayerHostMigrated |
GE_SquadParadropComplete |
GE_PlayerPhaseUp |
HintPointActionType |
HPAT_Hint |
HPAT_MovementLooping |
HPAT_Bonus |
HPAT_Vaulting |
HPAT_Detonation |
HPAT_CoverRed |
HPAT_CoverYellow |
HPAT_Artillery |
HPAT_FormationSetup |
HPAT_Movement |
HPAT_Critical |
HPAT_Objective |
HPAT_AttackLooping |
HPAT_DeepSnow |
HPAT_CoverGreen |
HPAT_Attack |
HPAT_RallyPoint |
HUDFeatureType |
HUDF_None |
HUDF_AbilityCard |
HUDF_Upgrades |
HUDF_CommandCard |
HUDF_MiniMap |
LoopType |
LOOP_NORMAL |
LOOP_TOGGLE_DIRECTION |
LOOP_NONE |
ModalAbilityPhase |
MAP_Confirmed |
MAP_Placing |
MAP_Facing |
ModifierApplicationType |
MAT_Entity |
MAT_Player |
MAT_Weapon |
MAT_Upgrade |
MAT_EntityType |
MAT_Ability |
MAT_Squad |
MAT_WeaponType |
MAT_SquadType |
ModifierUsageType |
MUT_Multiplication |
MUT_MultiplyAdd |
MUT_Addition |
MUT_Enable |
ModPropertyBagGroupTypes |
PBG_Weapon |
PBG_MoveType |
PBG_SlotItem |
PBG_UITacticalMap |
PBG_HitMaterial |
PBG_PassType |
PBG_Race |
PBG_UISelection |
PBG_Critical |
PBG_CamouflageStance |
PBG_Material |
PBG_Tuning |
PBG_Ability |
PBG_Upgrade |
PBG_Posture |
PBG_UITerritory |
MoodMode |
MM_ForceTense |
MM_ForceCalm |
MM_Auto |
ObjectiveFunction |
FN_OnShow |
FN_OnCounterDisplay |
FN_OnActivate |
FN_LuaTableQuery |
FN_OnSelect |
ObjectiveState |
OS_Complete |
OS_Incomplete |
OS_Off |
OS_Failed |
ObjectiveType |
OT_Secondary |
OT_Primary |
OwnerType |
OT_Ally |
OT_Neutral |
OT_Player |
OT_Enemy |
PlayerCommandType |
PCMD_MunitionDonation |
PCMD_SlotItemRemove |
PCMD_CriticalHit |
PCMD_CheatBuildTime |
PCMD_Ability |
PCMD_SetCommander |
PCMD_CheatRevealAll |
PCMD_ManpowerDonation |
PCMD_UpgradeRemove |
PCMD_ConstructField |
PCMD_CancelProduction |
PCMD_CheatKillSelf |
PCMD_Upgrade |
PCMD_ConstructFence |
PCMD_FuelDonation |
PCMD_DetonateCharges |
PCMD_CheatResources |
PCMD_AIPlayer |
PCMD_AIPlayer_ObjectiveNotification |
PCMD_ConstructStructure |
PCMD_InstantUpgrade |
ProductionItemType |
PITEM_SquadUpgrade |
PITEM_SquadReinforce |
PITEM_Spawn |
PITEM_Upgrade |
ProximityType |
PT_Rectangle |
PT_Circle |
Relationship |
R_NEUTRAL |
R_ENEMY |
R_UNDEFINED |
R_ALLY |
ResourceType |
RT_SovietOrder227 |
RT_Command |
RT_SovietProgression |
RT_Popcap |
RT_Manpower |
RT_Munition |
RT_Fuel |
RT_Action |
ResourceUIItem |
RUIITEM_Population |
RUIITEM_ResourceBar |
RUIITEM_Munitions |
RUIITEM_Manpower |
RUIITEM_Fuel |
ScarType |
ST_MARKER |
ST_PBG |
ST_SCARPOS |
ST_AIPLAYER |
ST_TABLE |
ST_EGROUP |
ST_AISTATSMILITARYPOINT |
ST_AISQUAD |
ST_ENTITY |
ST_NUMBER |
ST_FUNCTION |
ST_SQUAD |
ST_PLAYER |
ST_BOOLEAN |
ST_NIL |
ST_CONSTPLAYER |
ST_UNKNOWN |
ST_SGROUP |
ST_STRING |
ST_AICAPTUREPOINT |
SimPropertyBagGroupTypes |
PBG_TurnPlan |
PBG_EntityProperties |
PBG_SquadFormation |
PBG_SquadProperties |
PBG_Formation |
SpeechDebugMode |
DEBUG_SELECTOR |
DEBUG_COMBATZONES |
SquadCommandType |
SCMD_Attack |
SCMD_Upgrade |
SCMD_StationaryAttack |
SCMD_SlotItemRemove |
SCMD_Pilfer |
SCMD_SetMoveType |
SCMD_Ability |
SCMD_Move |
SCMD_BuildStructure |
SCMD_InstantLoad |
SCMD_Merge |
SCMD_UnloadSquads |
SCMD_Retreat |
SCMD_DefaultAction |
SCMD_RescueCasualty |
SCMD_Stop |
SCMD_SetCamouflageStance |
SCMD_AttackMove |
SCMD_RevertFieldSupport |
SCMD_CancelProduction |
SCMD_Capture |
SCMD_Surprise |
SCMD_ReinforceUnit |
SCMD_CaptureTeamWeapon |
SCMD_Patrol |
SCMD_Face |
SCMD_Recrew |
SCMD_DoPlan |
SCMD_DefuseCharge |
SCMD_PickUpSlotItem |
SCMD_BuildSquad |
SCMD_InstantReinforceUnit |
SCMD_Load |
SCMD_InstantSetupTeamWeapon |
SCMD_RallyPoint |
SCMD_AbandonTeamWeapon |
SCMD_Unload |
SCMD_DefuseMine |
SCMD_Destroy |
SCMD_PlaceCharge |
SCMD_InstantUpgrade |
SquadStateID |
SQUADSTATEID_Capture |
SQUADSTATEID_CaptureTeamWeapon |
SQUADSTATEID_Move |
SQUADSTATEID_Retreat |
SQUADSTATEID_Plan |
SQUADSTATEID_AttackMove |
SQUADSTATEID_Load |
SQUADSTATEID_Defuse |
SQUADSTATEID_DefuseMine |
SQUADSTATEID_Stop |
SQUADSTATEID_Patrol |
SQUADSTATEID_Ability |
SQUADSTATEID_CombatStance |
SQUADSTATEID_RevertFieldSupport |
SQUADSTATEID_Unload |
SQUADSTATEID_HoldUnload |
SQUADSTATEID_PickUpSlotItem |
SQUADSTATEID_Construction |
SQUADSTATEID_Idle |
SQUADSTATEID_WeaponTransition |
SQUADSTATEID_Recrew |
SQUADSTATEID_PlaceCharges |
SQUADSTATEID_Combat |
UIEventType |
UIE_UpgradeComplete |
UIE_PlayerPingOfShameLocal |
UIE_EnemyReveal |
UIE_InfoPointActivated |
UIE_AITakeOver |
UIE_VehicleComplete |
UIE_AllyAttacked |
UIE_CommanderAbilityUnlocked |
UIE_CommandersUnlocked |
UIE_CommandPointGained |
UIE_SquadFreezing |
UIE_SquadCold |
UIE_CasualtySquadSpawned |
UIE_SquadVeterancy |
UIE_VehicleReplaced |
UIE_InfantryReplaced |
UIE_Sniped |
UIE_BoobyTrap |
UIE_MineDetected |
UIE_AbilityExectued |
UIE_StrategicPointCaptured |
UIE_StrategicPointReverting |
UIE_EnemyTerritoryEntered |
UIE_TerritoryEntered |
UIE_PlayerSurrendered |
UIE_PlayerAttacked |
UIE_VehicleAttacked |
UIE_PlayerKilled |
UIE_PlayerKicked |
UIE_PlayerLagComplaint |
UIE_PlayerPingOfShame |
UIE_PlayerDropped |
UIE_ConstructionComplete |
UIE_StrategicPointSecured |
UIE_ResourceDepleted |
UIE_SquadPinned |
UIE_InfantryAttacked |
UIE_InfantryComplete |
UIE_PlayerCheated |
UIE_PhaseUp |
UIE_HostMigrated |
UIE_Default |
UIMode |
UI_Cinematic |
UI_Fullscreen |
UI_Normal |
UpgradeOwnerType |
UOT_Player |
UOT_Self |
UOT_None |