| AIBuildStyle |
| BS_NearBase |
| BS_Defend |
| BS_Secure |
| BS_Mines |
| BS_OuterBase |
| AICapturePointType |
| CPT_VictoryPoint |
| CPT_MunitionPoint |
| CPT_NullPoint |
| CPT_TacticalPoint |
| CPT_INVALID |
| CPT_FuelPoint |
| AICombatType |
| COMBAT_Default |
| COMBAT_Defend |
| COMBAT_Attack |
| AIMilitaryPointType |
| MPT_VictoryPoint |
| MPT_NullPoint |
| MPT_NONE |
| MPT_MunitionPoint |
| MPT_COUNT |
| MPT_SupportStructure |
| MPT_Defence |
| MPT_Spawner |
| MPT_HQ |
| MPT_TacticalPoint |
| MPT_FuelPoint |
| AIMilitaryTargetType |
| MTARGET_Attack |
| MTARGET_Defend |
| AIResourceType |
| AI_ProductionQueue |
| AI_CapturePoint |
| AI_Squad |
| AITacticTargetPreference |
| AITacticTargetPreference_HighDamage |
| AITacticTargetPreference_LowHealth |
| AITacticTargetPreference_None |
| AITacticTargetPreference_Support |
| AITacticTargetPreference_Near |
| AITacticTargetPreference_NearAndBest |
| AITacticTargetPreference_Best |
| AITacticType |
| TACTIC_CapturePoint |
| TACTIC_Ability |
| TACTIC_Pickup |
| TACTIC_ForceAttack |
| TACTIC_Hold |
| TACTIC_MinRange |
| TACTIC_CaptureTeamWeapon |
| TACTIC_WarmUp |
| TACTIC_ProvideReinforcementPoint |
| TACTIC_RushAtTarget |
| TACTIC_Recrew |
| TACTIC_Vehicle |
| TACTIC_Avoid |
| TACTIC_Cover |
| TACTIC_FinishHealing |
| AITaskType |
| TASK_Leader |
| TASK_Production |
| TASK_Ability |
| TASK_PlayerAbility |
| TASK_Combat |
| TASK_Construction |
| TASK_Capture |
| TASK_ImmobileCombat |
| AIType |
| AII_LocalHumanTakeover |
| AII_RemoteAITakeover |
| AII_None |
| AII_RemoteHumanTakeover |
| AII_Normal |
| Availability |
| ITEM_REMOVED |
| ITEM_DEFAULT |
| ITEM_UNLOCKED |
| ITEM_LOCKED |
| BlipType |
| BT_AttackHere |
| BT_SectorArtillery |
| BT_ObjectivePrimary |
| BT_Reveal |
| BT_Combat |
| BT_General |
| BT_CaptureHere |
| BT_DefendHere |
| BT_ObjectiveSecondary |
| BT_RallyPoint |
| BuildingFireState |
| BFS_Smoking |
| BFS_Burning |
| BFS_NotOnFire |
| CameraTuningValue |
| TV_DeclinationEnabled |
| TV_DistMaxDead |
| TV_DistRateMouse |
| TV_NISletDistMin |
| TV_SlideOrbitRate |
| TV_PanScaleKeyboardDefZ |
| TV_PanScaleMouseDefZ |
| TV_SlideDeclThreshold |
| TV_PanStartSpeedScalar |
| TV_EntityMinViewAngle |
| TV_SlideTargetBase |
| TV_NearPlaneShifter |
| TV_DistMin |
| TV_PanScaleScreenDefZ |
| TV_NISletDistGroundMin |
| TV_DeclBelow |
| TV_SlideTargetThreshold |
| TV_DeclAbove |
| TV_DistScale |
| TV_NISletDistMax |
| TV_PanMaxSpeedScalar |
| TV_NISletDeclAbove |
| TV_NISletDistMinGround |
| TV_ZoomLocked |
| TV_CameraMode |
| TV_DefaultAngle |
| TV_PanScaleKeyboardMinZ |
| TV_PanScaleMouseMinZ |
| TV_DeclBelowClose |
| TV_TrackElastic |
| TV_DistExpWheel |
| TV_DistExpMouse |
| TV_DistMinGround |
| TV_DistGroundTargetHeight |
| TV_ClipFar |
| TV_DistGroundMin |
| TV_DistMinDead |
| TV_DistMax |
| TV_SlideDeclBase |
| TV_SlideOrbitThreshold |
| TV_SlideOrbitBase |
| TV_SlideDistThreshold |
| TV_SlideDistBase |
| TV_SlideTargetRate |
| TV_ClipNear |
| TV_PanScaleScreenMinZ |
| TV_DistRateWheelZoomIn |
| TV_SlideDistRate |
| TV_DistRateWheelZoomOut |
| TV_TrackBoundScale |
| TV_DefaultDeclination |
| TV_PanAccelerate |
| TV_DeclRateMouse |
| TV_DistExp |
| TV_DefaultHeight |
| TV_SlideDeclRate |
| TV_RotationEnabled |
| TV_OrbitRateMouse |
| TV_FieldOfView |
| TV_NISletDeclBelow |
| CanProduceResult |
| CANPRODUCE_PrerequisitesProducer |
| CANPRODUCE_Error |
| CANPRODUCE_ProductionQueueFull |
| CANPRODUCE_ProductionItemFull |
| CANPRODUCE_OutOfReinforceRadius |
| CANPRODUCE_Ok |
| CANPRODUCE_Disabled |
| CANPRODUCE_OutOfTerritory |
| CANPRODUCE_UpgradeItemFull |
| CANPRODUCE_PopulationCapFull |
| CANPRODUCE_NoResources |
| CANPRODUCE_PrerequisitesItem |
| CANPRODUCE_NoItem |
| CapType |
| CT_Medic |
| CT_Vehicle |
| CT_Personnel |
| CheckHiddenType |
| CHECK_BOTH |
| CHECK_OFFCAMERA |
| CHECK_IN_FOW |
| CriticalUIType |
| CT_VehicleOpticsDamaged |
| CT_VehicleExhaustDamaged |
| CT_VehicleKillCommander |
| CT_VehicleDriverInjured |
| CT_VehicleEngineYellow |
| CT_VehicleBack |
| CT_VehicleLeft |
| CT_VehicleRight |
| CT_VehicleGunnerInjured |
| CT_VehicleEngineGreen |
| CT_VehicleCrewShocked |
| CT_VehicleFront |
| CT_VehicleEngineBurning |
| CT_VehicleEngineRed |
| CT_VehicleSecondaryWeapon |
| CT_VehicleLoseTreadsOrWheels |
| CT_VehicleOutOfControl |
| CT_VehiclePrimaryWeapon |
| CrushMode |
| Crush_Heavy |
| Crush_Off |
| Crush_Light |
| Crush_Medium |
| DialogButton |
| DB_Button3 |
| DB_Button1 |
| DB_Close |
| DB_Button2 |
| EntityCommandType |
| CMD_InstantBuildSquad |
| CMD_InstantDeath |
| CMD_AttackStop |
| CMD_BuildStructure |
| CMD_Face |
| CMD_CancelProduction |
| CMD_RescueCasualty |
| CMD_SetHoldHeading |
| CMD_DefuseMine |
| CMD_AttackMove |
| CMD_Fidget |
| CMD_Stop |
| CMD_PlaceCharge |
| CMD_Paradrop |
| CMD_Destroy |
| CMD_Load |
| CMD_Ability |
| CMD_Move |
| CMD_InstantUpgrade |
| CMD_UnloadSquads |
| CMD_Casualty |
| CMD_BuildSquad |
| CMD_Halt |
| CMD_Attack |
| CMD_Capture |
| CMD_AttackForced |
| CMD_Death |
| CMD_Unload |
| CMD_Evacuate |
| CMD_BuildEntity |
| CMD_Vault |
| CMD_AttackFromHold |
| CMD_RallyPoint |
| CMD_DefaultAction |
| CMD_Upgrade |
| CMD_ChooseResource |
| CMD_Projectile |
| EntityStateID |
| STATEID_Capture |
| STATEID_Idle |
| STATEID_Evacuate |
| STATEID_StructureBuilding |
| STATEID_RepairEngineer |
| STATEID_Move |
| STATEID_Dead |
| STATEID_DefuseMine |
| GameEventType |
| GE_ProjectileFired |
| GE_AIPlayer_Migrated |
| GE_EntityKilled |
| GE_TerritoryEntered |
| GE_ConstructionComplete |
| GE_NonGlobalCamoDetected |
| GE_SquadPinned |
| GE_BuildItemComplete |
| GE_PlayerKilled |
| GE_EntityCommandIssued |
| GE_StrategicPointChanged |
| GE_PlayerDonation |
| GE_AbilityExecuted |
| GE_PlayerDropped |
| GE_PlayerBeingAttacked |
| GE_UpgradeComplete |
| GE_PlayerSkipNIS |
| GE_AIPlayer_ObjectiveNotification |
| GE_ResourceDepleted |
| GE_CustomUIEvent |
| GE_SquadKilled |
| GE_PlayerSurrendered |
| GE_SquadCommandIssued |
| GE_EntityParadropComplete |
| GE_PlayerCheat |
| GE_InfoPointActivated |
| GE_SpawnActionComplete |
| GE_PlayerCommandIssued |
| GE_PlayerHostMigrated |
| GE_SquadParadropComplete |
| GE_PlayerPhaseUp |
| HintPointActionType |
| HPAT_Hint |
| HPAT_MovementLooping |
| HPAT_Bonus |
| HPAT_Vaulting |
| HPAT_Detonation |
| HPAT_CoverRed |
| HPAT_CoverYellow |
| HPAT_Artillery |
| HPAT_FormationSetup |
| HPAT_Movement |
| HPAT_Critical |
| HPAT_Objective |
| HPAT_AttackLooping |
| HPAT_DeepSnow |
| HPAT_CoverGreen |
| HPAT_Attack |
| HPAT_RallyPoint |
| HUDFeatureType |
| HUDF_None |
| HUDF_AbilityCard |
| HUDF_Upgrades |
| HUDF_CommandCard |
| HUDF_MiniMap |
| LoopType |
| LOOP_NORMAL |
| LOOP_TOGGLE_DIRECTION |
| LOOP_NONE |
| ModalAbilityPhase |
| MAP_Confirmed |
| MAP_Placing |
| MAP_Facing |
| ModifierApplicationType |
| MAT_Entity |
| MAT_Player |
| MAT_Weapon |
| MAT_Upgrade |
| MAT_EntityType |
| MAT_Ability |
| MAT_Squad |
| MAT_WeaponType |
| MAT_SquadType |
| ModifierUsageType |
| MUT_Multiplication |
| MUT_MultiplyAdd |
| MUT_Addition |
| MUT_Enable |
| ModPropertyBagGroupTypes |
| PBG_Weapon |
| PBG_MoveType |
| PBG_SlotItem |
| PBG_UITacticalMap |
| PBG_HitMaterial |
| PBG_PassType |
| PBG_Race |
| PBG_UISelection |
| PBG_Critical |
| PBG_CamouflageStance |
| PBG_Material |
| PBG_Tuning |
| PBG_Ability |
| PBG_Upgrade |
| PBG_Posture |
| PBG_UITerritory |
| MoodMode |
| MM_ForceTense |
| MM_ForceCalm |
| MM_Auto |
| ObjectiveFunction |
| FN_OnShow |
| FN_OnCounterDisplay |
| FN_OnActivate |
| FN_LuaTableQuery |
| FN_OnSelect |
| ObjectiveState |
| OS_Complete |
| OS_Incomplete |
| OS_Off |
| OS_Failed |
| ObjectiveType |
| OT_Secondary |
| OT_Primary |
| OwnerType |
| OT_Ally |
| OT_Neutral |
| OT_Player |
| OT_Enemy |
| PlayerCommandType |
| PCMD_MunitionDonation |
| PCMD_SlotItemRemove |
| PCMD_CriticalHit |
| PCMD_CheatBuildTime |
| PCMD_Ability |
| PCMD_SetCommander |
| PCMD_CheatRevealAll |
| PCMD_ManpowerDonation |
| PCMD_UpgradeRemove |
| PCMD_ConstructField |
| PCMD_CancelProduction |
| PCMD_CheatKillSelf |
| PCMD_Upgrade |
| PCMD_ConstructFence |
| PCMD_FuelDonation |
| PCMD_DetonateCharges |
| PCMD_CheatResources |
| PCMD_AIPlayer |
| PCMD_AIPlayer_ObjectiveNotification |
| PCMD_ConstructStructure |
| PCMD_InstantUpgrade |
| ProductionItemType |
| PITEM_SquadUpgrade |
| PITEM_SquadReinforce |
| PITEM_Spawn |
| PITEM_Upgrade |
| ProximityType |
| PT_Rectangle |
| PT_Circle |
| Relationship |
| R_NEUTRAL |
| R_ENEMY |
| R_UNDEFINED |
| R_ALLY |
| ResourceType |
| RT_SovietOrder227 |
| RT_Command |
| RT_SovietProgression |
| RT_Popcap |
| RT_Manpower |
| RT_Munition |
| RT_Fuel |
| RT_Action |
| ResourceUIItem |
| RUIITEM_Population |
| RUIITEM_ResourceBar |
| RUIITEM_Munitions |
| RUIITEM_Manpower |
| RUIITEM_Fuel |
| ScarType |
| ST_MARKER |
| ST_PBG |
| ST_SCARPOS |
| ST_AIPLAYER |
| ST_TABLE |
| ST_EGROUP |
| ST_AISTATSMILITARYPOINT |
| ST_AISQUAD |
| ST_ENTITY |
| ST_NUMBER |
| ST_FUNCTION |
| ST_SQUAD |
| ST_PLAYER |
| ST_BOOLEAN |
| ST_NIL |
| ST_CONSTPLAYER |
| ST_UNKNOWN |
| ST_SGROUP |
| ST_STRING |
| ST_AICAPTUREPOINT |
| SimPropertyBagGroupTypes |
| PBG_TurnPlan |
| PBG_EntityProperties |
| PBG_SquadFormation |
| PBG_SquadProperties |
| PBG_Formation |
| SpeechDebugMode |
| DEBUG_SELECTOR |
| DEBUG_COMBATZONES |
| SquadCommandType |
| SCMD_Attack |
| SCMD_Upgrade |
| SCMD_StationaryAttack |
| SCMD_SlotItemRemove |
| SCMD_Pilfer |
| SCMD_SetMoveType |
| SCMD_Ability |
| SCMD_Move |
| SCMD_BuildStructure |
| SCMD_InstantLoad |
| SCMD_Merge |
| SCMD_UnloadSquads |
| SCMD_Retreat |
| SCMD_DefaultAction |
| SCMD_RescueCasualty |
| SCMD_Stop |
| SCMD_SetCamouflageStance |
| SCMD_AttackMove |
| SCMD_RevertFieldSupport |
| SCMD_CancelProduction |
| SCMD_Capture |
| SCMD_Surprise |
| SCMD_ReinforceUnit |
| SCMD_CaptureTeamWeapon |
| SCMD_Patrol |
| SCMD_Face |
| SCMD_Recrew |
| SCMD_DoPlan |
| SCMD_DefuseCharge |
| SCMD_PickUpSlotItem |
| SCMD_BuildSquad |
| SCMD_InstantReinforceUnit |
| SCMD_Load |
| SCMD_InstantSetupTeamWeapon |
| SCMD_RallyPoint |
| SCMD_AbandonTeamWeapon |
| SCMD_Unload |
| SCMD_DefuseMine |
| SCMD_Destroy |
| SCMD_PlaceCharge |
| SCMD_InstantUpgrade |
| SquadStateID |
| SQUADSTATEID_Capture |
| SQUADSTATEID_CaptureTeamWeapon |
| SQUADSTATEID_Move |
| SQUADSTATEID_Retreat |
| SQUADSTATEID_Plan |
| SQUADSTATEID_AttackMove |
| SQUADSTATEID_Load |
| SQUADSTATEID_Defuse |
| SQUADSTATEID_DefuseMine |
| SQUADSTATEID_Stop |
| SQUADSTATEID_Patrol |
| SQUADSTATEID_Ability |
| SQUADSTATEID_CombatStance |
| SQUADSTATEID_RevertFieldSupport |
| SQUADSTATEID_Unload |
| SQUADSTATEID_HoldUnload |
| SQUADSTATEID_PickUpSlotItem |
| SQUADSTATEID_Construction |
| SQUADSTATEID_Idle |
| SQUADSTATEID_WeaponTransition |
| SQUADSTATEID_Recrew |
| SQUADSTATEID_PlaceCharges |
| SQUADSTATEID_Combat |
| UIEventType |
| UIE_UpgradeComplete |
| UIE_PlayerPingOfShameLocal |
| UIE_EnemyReveal |
| UIE_InfoPointActivated |
| UIE_AITakeOver |
| UIE_VehicleComplete |
| UIE_AllyAttacked |
| UIE_CommanderAbilityUnlocked |
| UIE_CommandersUnlocked |
| UIE_CommandPointGained |
| UIE_SquadFreezing |
| UIE_SquadCold |
| UIE_CasualtySquadSpawned |
| UIE_SquadVeterancy |
| UIE_VehicleReplaced |
| UIE_InfantryReplaced |
| UIE_Sniped |
| UIE_BoobyTrap |
| UIE_MineDetected |
| UIE_AbilityExectued |
| UIE_StrategicPointCaptured |
| UIE_StrategicPointReverting |
| UIE_EnemyTerritoryEntered |
| UIE_TerritoryEntered |
| UIE_PlayerSurrendered |
| UIE_PlayerAttacked |
| UIE_VehicleAttacked |
| UIE_PlayerKilled |
| UIE_PlayerKicked |
| UIE_PlayerLagComplaint |
| UIE_PlayerPingOfShame |
| UIE_PlayerDropped |
| UIE_ConstructionComplete |
| UIE_StrategicPointSecured |
| UIE_ResourceDepleted |
| UIE_SquadPinned |
| UIE_InfantryAttacked |
| UIE_InfantryComplete |
| UIE_PlayerCheated |
| UIE_PhaseUp |
| UIE_HostMigrated |
| UIE_Default |
| UIMode |
| UI_Cinematic |
| UI_Fullscreen |
| UI_Normal |
| UpgradeOwnerType |
| UOT_Player |
| UOT_Self |
| UOT_None |